


nerfed parks decreasing commercial demand Also fixed for office buildings calling industrial level up. Modding API: fixed OnCalculateResidentialDemand, OnCalculateCommercialDemand and OnCalculateWorkplaceDemand to call their respective counterpart properly. All platforms: added support for -screen-height & -screen-width and lowered severity of argument error unsupported launch options so they would cause the new game button to be greyed All platforms: added some debug info which may be useful when trying to help users in trouble Mac/Linux: fixed a crash when selecting a building in the Asset importer If you are using a custom path for XDG and already played the game on that machine, you will need to manually move the user files from the default folder ~/.local/share/Colossal Order/Cities_Skylines to $XDG_DATA_HOME/Colossal Order/Cities_Skylines Linux: added support for $XDG_DATA_HOME. Linux: hopefully fixed the performance problems and the log spam, we were unable to reproduce that issue so this is a bit of a blindfolded fix Linux: fixed some cases where the first time launch would show the game half way out of the screen on dual monitors Windows/OSX: fixed an issue where some users would not have permissions to access an user folder Addresses the issue where ColossalNative.dll would fail to load for users missing/having wrong msvcrt dlls. ПатчноутUpdate v1.06: - Windows: dependencies to the visual studio runtime have been removed.
